[ VIRTUAL ECONOMY ][ DEGEN ECONOMY ]
The practice of exchanging real-world money for in-game currency, items, or accounts, commonly abbreviated RMT, often against a game's official terms of service but persisting as a large underground economy.
REAL-WORLD EXAMPLE
"That account got permanently banned for RMT after they sold in-game gold for real cash."
LORE & ORIGIN
Emerged from MMO economies in the late 1990s to early 2000s as games like Ultima Online and EverQuest generated valuable virtual assets that players began trading for real cash outside official channels, prompting most publishers to explicitly ban the practice.
FIRST SEEN
1999
PEAK POPULARITY
2026 (Virtual Economy Canon)
CURRENT STATUS
Legacy / Decaying Slang
Related To:Skin TradingVirtual Currency
EQUIVALENT CONCEPTS IN OTHER LANGUAGES
AURA IMPACT ⓘ
+1 AURA
TREND STATUS
↑ HIGH RISING FAST · LOW
CULTURE CATEGORY
[ VIRTUAL ECONOMY ][ DEGEN ECONOMY ]
RELATED TERMS
MENTIONS OVER TIME
DOCUMENTED SINCE
1999
NOW
Radar observation data not yet available for this term.
RELATED SEARCHES
TOP PLATFORMS
Not enough Radar data yet to show a platform breakdown.
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