[ VIRTUAL ECONOMY ][ DEGEN ECONOMY ]
The practice of exchanging in-game cosmetic skins between players, sometimes through official platform marketplaces and sometimes through third-party sites, treating skins as tradeable assets with real fluctuating market value.
REAL-WORLD EXAMPLE
"That skin's value on the trading market has quadrupled since it got discontinued."
LORE & ORIGIN
Emerged from games like Counter-Strike and Team Fortress 2 in the early 2010s once their skin systems became rare and tradeable enough to develop genuine secondary markets, some skins eventually trading for hundreds or thousands of real dollars.
FIRST SEEN
2013
PEAK POPULARITY
2026 (Virtual Economy Canon)
CURRENT STATUS
Legacy / Decaying Slang
Related To:SkinReal-Money Trading / RMT
EQUIVALENT CONCEPTS IN OTHER LANGUAGES
AURA IMPACT ⓘ
+1 AURA
TREND STATUS
↑ HIGH RISING FAST · LOW
CULTURE CATEGORY
[ VIRTUAL ECONOMY ][ DEGEN ECONOMY ]
RELATED TERMS
MENTIONS OVER TIME
DOCUMENTED SINCE
2013
NOW
Radar observation data not yet available for this term.
RELATED SEARCHES
TOP PLATFORMS
Not enough Radar data yet to show a platform breakdown.
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